Rod Fergusson Joins BioShock 4 Studio Amid Cloud Chamber Layoffs
Rod Fergusson Joins BioShock 4 Studio Amid Cloud Chamber Layoffs

Rod Fergusson Joins BioShock 4 Studio Amid Cloud Chamber Layoffs

News summary

The development of BioShock 4 at Cloud Chamber has faced significant challenges, including multiple reboots and a failed internal review by publisher 2K Games, leading to layoffs of an unspecified number of staff. In response to these issues, Rod Fergusson, known for salvaging the troubled BioShock Infinite project and recently departing from Blizzard after leading the Diablo franchise, has been appointed as the new head of Cloud Chamber to oversee BioShock 4's development. Previous leadership changes included the removal of studio head Kelley Gilmore and creative director Hogarth de la Plante, as 2K aims to make the studio more agile and efficient. Despite the setbacks, Take-Two CEO Strauss Zelnick has assured fans that BioShock 4 will not be canceled and remains committed to its release. Fergusson's reputation as a closer who emphasizes team control over scope and schedule offers hope that BioShock 4 can overcome its protracted development and deliver a game that fans will appreciate. However, given the ongoing restructuring and development difficulties, the game may be a next-generation release, with launch still potentially years away.

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